|
Post by Jobu on May 25, 2014 11:25:30 GMT -8
If anyone has any suggestions to forum rules they're welcome.
I'd prefer to keep it pretty simple - try to be civil. Since I'm probably as guilty as everyone else (even more so) of foul language, sarcasm and outright telling people they're stupid feel free to tell me I'm being an asshat when I'm being an asshat.
|
|
|
Post by Jobu on Jun 9, 2014 16:40:52 GMT -8
As you guys come up with questions and error or left out information in the rules, maps or whatever... when I make the changes and post the changes and a note of my own about the changes I'll be deleting your posts just as a way to keep the forums "cleaner" (so people don't have to read through as much). I expect that around turn 3 or 4 we'll finally get everything sorted out.
|
|
raven
New Member
Posts: 29
|
Post by raven on Sept 10, 2014 18:41:55 GMT -8
I don't see why caravans can't do intercity trade. That doesn't make much sense to me.
|
|
hemmy
New Member
Posts: 19
|
Post by hemmy on Sept 12, 2014 9:30:13 GMT -8
My thoughts are the same but I think it was due to a calculation issue more than a playability issue. Vauapxoc is on an island without the possible secondary trade partner and thought intercity trade could be boosted with trade caravans. A way to use light cavalry until they are needed for defense. An unguarded trade caravan would be subject to robbers both local and foreign. But with a few light cavalry or heavy, you can guarantee the successful trip without such losses.
|
|
|
Post by Jobu on Sept 12, 2014 22:32:56 GMT -8
They can't do ic trade because I'm still working on the existing calculators for the existing rules. Once I've fixed all the current errors I will be able to add things like ic trade with land units.
|
|
raven
New Member
Posts: 29
|
Post by raven on Sept 13, 2014 6:29:11 GMT -8
Good to know, since I had spent the money to upgrade/convert scouts on this premise.
|
|