hemmy
New Member
Posts: 19
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Post by hemmy on Jun 4, 2014 12:35:32 GMT -8
I have tried to calculate my income and expenses but think I am missing information.
With my initial resources of gold and NFP production from 8 regions along with starting troops, my support expense (troop, governmental and infra) are more than my income. I did double my income for the first turn but I was considering a normal turn. This leaves no gold for investment or Public works or additional builds. I would have NFP to use for investment but no gold. Any help?
Also, looking at the number of regions I could control is based upon Infra compared to Imperial Size. My starting amount of regions modified using regional tax modifier and adding the starting town would put me in excess of my Infra.
Example: 8 regions (4 cul, 4 forest) (4 x 1.5 + 4 x 1)/5 + starting town 1/10 equals 2.1 with a starting infra of 2.
Any help would be appreciated.
I started looking at my tribe and what I wanted to do then I looked at the numbers. From my initial calculations, I would be losing QR stats from the start and no way to invest.
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Post by Jobu on Jun 5, 2014 21:03:02 GMT -8
You need to wait until the actual turn 0 is released. There are PWB points you're getting to place where you see fit (most of you have 10 points, some of you have slightly more), there's a town you get to place, and you get double NFP and gold production plus 100 gold. And last, you pay no support costs for turn 0. And please remember this isn't CD, you don't lose stats unless something catastrophic happens to you and everyone around you and keeps happening for years (like an ice age, or the effects of something large impacting the planet).
Can you point to where in the rules doc the regional tax multiple does anything to have an effect on imperial size? You're reading something that's just not there. So your 8 regions would count as 8 regions (which is an IS of 1 because the rules states "for every five regions"z) + a starting town (1/10 so it's 0 because the rule states "or ten city levels") your IS would be 1. You also mixed up infra with imperial size.
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hemmy
New Member
Posts: 19
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Post by hemmy on Jun 7, 2014 10:00:40 GMT -8
Thanks for explaining the starting numbers but I am looking at the next turn for expenses.
Rule 2.2.1 Imperial Size states “modified by the status of the regions” which I took to mean Rule 2.3.1.1. I also included the terrain modifier, which in most other examples both modifiers are applied.
Also I combined the number of regions with the number of cities, which if the Imperial size is the larger of the two, this is good. Imperial size of 1 would represent 5 to 9 regions or up to 19 cities, meaning to round down these calculations for Imperial size.
Rule 2.2.3 Infrastructure indicates in the second paragraph that if Imperial size exceeds effective Infrastructure rating then regions have a risk to downgrade their statuses. Also Rule 2.4.2 Government Support indicates BL and/or Infra may degrade if support is not met. The calculation includes both BL and Infra, so if in my original expense calculations I don’t have enough gold to pay any support, Troops, Government or others then these QRs of BL and Infra may decrease.
So while the initial gold has been increased, my concern is still with the normal turn revenue and expense calculations.
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Post by Jobu on Jun 7, 2014 10:47:06 GMT -8
Status of regions indicates Homeland, Friendly, Allied, etc. Other than regional income I don't think I have the Terrain Type Multiple applied anywhere.
2.2.3 is wrong. Any downgrades in government are temporary and actually effect tax status (and tax %), not actual stats. Also the support calculation is wrong. It should be ((BL + (Infra x 2) ^2))/2 (I had it backwards). I found some other errors as I re-read through the rules, and some fuzzy stuff that wasn't clear. I'm making changes to the rules today and re-posting them.
And you are correct in your assumption that the first few turns will be hard. They are doable though.
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Post by hobnail on Jun 9, 2014 9:49:18 GMT -8
Am I correct in assuming that the initial town and PWB are placed as *part* of Turn 1 orders? That is, we won't have income benefit from them in our initial Turn 0 positions?
Thanks!
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Post by Jobu on Jun 9, 2014 15:45:57 GMT -8
They are part of your turn orders, you do not get any benefit on turn 0.
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